![]() Later on, when your city has warehouses with manufactured goods, these same markets will distribute commodities the same way they handle food. ![]() The other trader walks past houses, distributing the food. One of these traders brings food from the granary back to the market, provided the granary is not too far away. ![]() Once it has enough employees, it generates market traders, who walk the roads near the markets. The fewer empty windows you can see, the fuller the granary is.īuild a market fairly near your granary. When the wheat is ripe, a cart will carry it to the granary. If the housing is too far away, the farm will not get access to labor.īuild a granary near to the farm, and make sure that it, too, has access to labor. Without housing and food, new immigrants will not move in to your city.īuild a farm on fertile land - look for the yellow tufts that indicate this. Your priorities should be security, housing, food and water, in that order. The end of this mission concludes with an introduction to the production of finished goods, and trade with other cities in the empire. This mission is much more complex than the first, teaching you how to grow food, install more complex water systems, education and entertainment facilities. ∞ Caesar III | Brundisium - Feeding the Populaceīrundisium is the second of two learning campaigns at the beginning of the Caesar III career.
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